Courage

Neutral B - Yo-Yo
Courage take out his Yo-Yo. The Yo-Yos can be used as bludgeoning weapons, as in Shoot command. It’s can be swings backward then forward or above yourself. Any connection with a opponents and/or items can be grab with the yo-yo close to you. You can also use the yo-yo to grab ledge and to reflect projectile from upcoming ones.

Side B - Nutcracker
Courage led up the Nutcracker and let it's travel on the ground in a straight direction, thou can be turn around when they hit. If they hit someone, it’ll flip over and damage that before exploding. They will also explode if they are on the stage for too long. The also be thrown by another player.

Up B - Diving Mission
Courage ride onto a missile upward. This move travels continuously straight for a period of time, making it an excellent horizontal recovery, but if the character uses for a too long period of time, Courage let go of the missile, cause it’s to explodes. The explosion from the missile is quite powerful, and can KO at higher percentages. However, the rocket can be reflected, even if Courage is riding on it.

Down B - Happy Plums
Courage hold up a cup of Happy Plum. This move have two opinion. You can heal yourself with this. Another opinion (only for Team Battle) is to gave to a teammate by giving their Happy Plums when close. However, opponent characters can take their from you and get healed as well, although it has a chance to damage non-teammates instead.

Final Smash - Scream of Damage
Courage breath and start screams at the top of his lungs, causing the ground to shake. Anyone in the ground will be damage greatly. Logs can fall from the sides of the screen and mud will burst from the ground. Each of the effects appear with the amount of damage that you/Courage has when the Final Smash beginning. This move can last for 10 seconds.