Takamaru

Neutral B – Kunai
Takamaru can charge this attack with 3 levels. Level 1, taping B throw a Kunai knife forward. Level 2, holding B unleash a fireball, strong with less distance. Level 3 charge of this attack, throw a windmill shuriken this ravels pretty far and if it hits an opponent it did multiple hits.

Side B – Deflect
Takamaru quickly swings his sword to the right with both hands so that the sword wide edge is facing to the side. This work as a counter which send any projectile back at the one who sent it whether it be a capsule, box, barrel or energy beam.

Up B - Rising Sun
Takamaru jump into the air with his sword flame and spin creating a circle of fire then come gracefully back down, leaving cherry blossom petals in your wake.

Down B - Invisibility Technique
Takamaru take out a scroll and make some gestures with his free hand and as he puts the scroll away, you turn invisible. This last about 4 seconds if you connects with a object or opponent he will reappear suddenly with a quick devastating sword slash.

Final Smash – Inazuma Lighting
Takamaru holds his katana in his right hand, resting it on his right shoulder, while he pulls out a scroll from within his Haori. This causes a six lightning pillars made up of three bolts of silver and gold spiraling around each other to streak from the sky and impact the battlefield. Although the lightning bolts cannot go through platforms they create a small electrical shock wave upon impact.