Jin Kazama

Neutral B - Avenger
Jin does a step back before strikes a powerful punch that knocks the enemy. It can be charged for up to 5 seconds to become stronger.

Side B - Savage Sword
Jin to deliver a back handed karate chop. Follow it up again to perform an upper kick that'll send the opponent slightly upwards. Press B again to follow up in 3 different directions.

Up B - High Jump Kick
Jin jumps very high and kicks at the same time. The longer the attack is out, the weaker it gets. It's best used point blank if it's meant to be used as an attack, since the later frames of the attack are weaker than the beginning frame.

Down B - Mental Alertness
Jin strikes a pose. t was a the counter attack move. Any attack other than a grab or projectile, which the character using Counter is struck by will turn them invincible.

Final Smash - Devil Jin
Jin jump into the air, grow wings and soars into the opponent whilst engulfed in fire. He will crash into the opponent, toss them around by smashing them into the ground, knock them into the air and fires twin lasers from his eyes, followed by him dashing above the opponent before he delivers the final flow by sending a mega charged punch that'll send the opponents crashing to the ground. Has a similar style to Great Aether but make sure you come into contact with an opponent(s) when you fly into them otherwise it would not work.